Among Us Concept Art Shows How Fast Crewmate Design Came Together
Newly released concept art for Among Us shows that the simple design of the crewmate was settled very early on in the development process.
Concept art for Among Us has emerged online, showing that the design of the crewmate characters in the game was remarkably similar to the result and was finalized very quickly by developer InnerSloth. The game, which actually released way back in 2018, has become a surprise hit over the last month or so. In fact, the popularity of the indie title has risen so much that it has overtaken other surprise successes like Fall Guys on streaming site Twitch.
Among Us takes the basic concept from social deduction board games like Ultimate Werewolf and transfers it to a video game experience. Players take on the role of crewmates carrying out basic tasks on a spaceship, while one is an imposter who is trying to kill off the rest of the crew. Psychological manipulation and deceit play an important role, with the imposter trying to sow doubt among the rest of the players as to who the real bad guy is. Among Us also features another unique aspect in that dead players can keep playing and affect each round by interacting with the ship as a ghost.
Some new concept art for Among Us shows how little the design of the crewmates in the game changed during development. The artwork was posted to Twitter by PuffballsUnited, real name Marcus B, who is a co-founder at Inner Sloth and one of the creators behind the hit game. It shows a few different designs for the character, although all of them are fairly similar. The game designer later explained that he prefers the simple look of the crewmate because it "allows nearly anyone to be able to draw the character and express themselves through it."
By the way, this is literally the only concept art of coming up with the crewmate design. We settled pretty fast. pic.twitter.com/D4n6wuveDC
The sudden success of Among Us has been a shock even to its developers. Innersloth has now confirmed that the studio has stopped work on a potential sequel. Instead, the company will now focus on improving the experience in Among Us. According to a statement from the developer, the team hopes to begin work on new content and that all work already completed for Among Us 2 will be transferred to the original title via updates.
One of the big reasons for the success of Among Us is likely the simple art style. It allows almost anyone to play the game and understand what is going on without complicated visuals. The basic design of the crewmates also makes them easily identifiable and helps give the game a casual look that can appeal to a wider audience. However, it is still surprising to see just how quickly the developers at InnerSloth settled on the design of the crewmates.
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