Why Among Us Skeld Map Is Better Than The Other Levels
The Skeld ship was the first map in Among Us, and it still stands out as the best level, whether players are the Impostor or a crewmate.

With millions of views on YouTube and thousands of Impostors being sussed out every minute, Among Us players are starting to approach mastery of the game. Now, the community is beginning to debate what the best Among Us settings are to ensure the most thrilling games every time, including the best of the game's three maps.
Among Us has been the biggest thing in gaming for the past month, topping Twitch rankings and making players accuse one another of murder around the world. In fact, it's gotten so popular that the free Among Us app is almost as popular as Pokémon GO was back in 2016.
One of the biggest choices to make at the start of an Among Us game is deciding which map to play on, but the choice should be obvious. The original map, The Skeld, is the best map for both beginner and master Among Us players, delivering the best games and avoiding cheese in the best ways. Though it's always good to switch things up, The Skeld reigns supreme.
Why The Skeld Is Among Us' Best Map

The Skeld Is The Best Map For Impostors
The Skeld gives Among Us Impostors the best chance to control the flow of the game to opposite sides of the map. Though MIRA HQ and Polus both have sabotage options for Impostors to take advantage of, they aren't as potent as the Reactor and O2 sabotage on The Skeld, as these let Impostors force players to the left or right-hand side of the map easily.
The Skeld Has The Best Launch Location
Unlike the other maps, The Skeld starts players around the emergency button in a central location. Both Polus and MIRA HQ have starting zones that are rarely used in normal gameplay and are out of the way for the rest of the game. The Skeld's starting location, the Cafeteria, prevents early kills from the Impostor and lowers the punishment for players starting the game momentarily AFK. Additionally, The Skeld's starting location is right in the middle of the map, meaning players get separated, and the true fun of Among Us starts earlier than other maps.
Why Among Us' Other Maps Don't Measure Up

MIRA HQ Is Too Punishing For New Players
Two key points make the Impostor much harder to discover when on the MIRA HQ map: The first is that the vents on the map are all interconnected, meaning the Impostor can move from any part of the map to another without triggering anything. This vent power is meant to be countered by the doorlogs, MIRA's replacement for security cameras. But the doorlogs are actually the second strike against MIRA HQ, as they are much harder to use than the visual feedback of the security cameras and are often useless to newer players.
Polus Has Almost Useless Decontamination Chambers
The Decontamination chambers on Polus only provide access to a small handful of tasks, which turns them into a frustrating area to deal with, rather than a high-tension space. MIRA HQ solves this issue by having the Decontamination area block off a large part of the map that all players will need to go into, but on Polus, getting a task in the Specimen room is simply annoying instead of tense.
MIRA HQ Has A Cheesy Win For Impostors
Due to the map design, MIRA HQ is the only level in Among Us where crewmates don't always have access to the emergency meeting button. This means the Impostors can block off a third of the map if they have their kills available, and there is no way for the crewmates to call a meeting to break the stalemate, leading to some games being decided long before the victory screen.
All of these factors combined make The Skeld the best map in Among Us for both Impostors and crewmates. Some players prefer one of the other maps, and it's always good to switch occasionally for a change of pace, but The Skeld will provide the best games the most often.
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